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<?php
namespace ICanBoogie\Render;
use ICanBoogie\Accessor\AccessorTrait;
class EngineCollection implements \ArrayAccess, \IteratorAggregate
{
use AccessorTrait;
private $engines;
protected function get_extensions()
{
return array_keys($this->engines);
}
private $instances;
public function __construct(array $engines = [])
{
foreach ($engines as $extension => $engine)
{
$this[$extension] = $engine;
}
}
public function offsetExists($extension)
{
return isset($this->engines[$extension]);
}
public function offsetGet($extension)
{
if (!$this->offsetExists($extension))
{
throw new EngineNotDefined([ $extension, $this ]);
}
if (empty($this->instances[$extension]))
{
$instance = $this->engines[$extension];
if (is_string($instance))
{
$instance = new $instance;
}
$this->instances[$extension] = $instance;
}
return $this->instances[$extension];
}
public function offsetSet($extension, $engine)
{
$this->engines[$extension] = $engine;
}
public function offsetUnset($extension)
{
unset($this->engines[$extension]);
}
public function getIterator()
{
return new \ArrayIterator($this->engines);
}
public function resolve_engine($pathname)
{
$extension = pathinfo($pathname, PATHINFO_EXTENSION);
if (!$extension)
{
return false;
}
$extension = "." . $extension;
if (!isset($this[$extension]))
{
return false;
}
return $this[$extension];
}
public function render($template_pathname, $thisArg, $variables, array $options = [])
{
$engine = $this->resolve_engine($template_pathname);
if (!$engine)
{
throw new EngineNotAvailable("There is no engine available to render template $template_pathname.");
}
return $engine->render($template_pathname, $thisArg, $variables, $options);
}
}